Episode 506 - Game Design Quantity vs. Quality w/ Geof Gambill
We're thrilled to have Geof Gambill back on the show, who previously hosted The Long View, to discuss game design quantity vs. quality. Join us for a lengthy discussion about how games have evolved, where they can sometimes go wrong, and what successful decision spaces look like for us in 2024. =====Check out Victory Points: First Article is up from Mel Gomez-Erickson: "Finding Safety in Blood on the Clocktower's Community of Liars"https://boardgameacademics.com/finding-safety-in-blood-on-the-clocktowers-community-of-liars/=====Acquisition Disorders: Vestige, Storyfold, Dogs of War, Arkham Horror: Love LetterAt the Table Reviews: Unconscious Mind, Windmill Valley, ReykholtIf you haven't yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Bluesky (https://bsky.app/profile/bganonymous.bsky.social) and our website (www.www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga) or using our Amazon affiliate link.Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy