How to design a worker placement game with Shem Phillips & Sam Macdonald

Published: Mon 25th Mar

In this BGDL rewind from June of 2020, we dive into all the ins and outs of bringing a worker placement game to life.

We talk about different formats, what to look for in playtesting, end game triggers, theme, and a whole lot more.

Need help with a game or crowdfunding campaign? Maybe I can help: www.boardgamedesignlab.com/help

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