Survivor: Game Design Notes
Published: Mon 31st Mar
Jamey discusses the game design of the reality competition show, Survivor.
10. heavy challenges and the value of playtesting
9. tribe switch at 15
8. amount of rice
7. shot in the dark
6. redemption island
5. firemaking
4. journeys (choice to put vote at risk or not, some hint of decision before splitting up, 3. showdown)
3. hidden idols (beware vs normal)
2. advantages
1. voting dichotomy
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